PerplexusShadowOpen WebGL Game

PLAY Perplexus Shadow Open WebGL

click on image to play game.

PerplexusShadowOpen WebGL Game

ABOUT

Perplexus Shadow Open is a full game. You can play multi perplexuses or multi levels. Each perplexus is different model and each of them have their check points. Time is starting when you go through START check point. You must go through all checkpoint numbers and finish on FINISH checkpoint. When you play perplexus and fall off, you can select on which your selected checkpoint you wish to continue. All levels are tested and each of them have preview of playing on youtube. You can check youtube videos of each perplexus how each level looks like.

PLAY

Play Perplexus Shadow Game

If you wish to play perplexus, you should sign in with your google account. After that you can choose between offline or online mode. Online mode have a set of different perplexuses, which you can play. If you chouse offline mode, you can play only perplexuses which came with Perplexus Shado Open game.

VIDEOS

Theme Explanation YouTube
Play Show Playing Level 1 (Offline) Video
Play Show Playing Level 2 (Offline) Video
Play Show Playing Level 3 (Offline) Video
Play Show Playing Level 4 (Offline) Video
Play Show Playing Level 5 (Offline) Video
Play Show Playing Level 6 (Offline) Video
Play Show Playing Level 7 (Offline) Video
Play Show Playing Level 8 (Offline) Video
Play Show Playing Level 9 (Offline) Video
All Videos All Recorded Videos - Perplexus Playing Video
Build Perplexus How to build Perplexus Video
Build Perplexus How to build Perplexus Video
Upload Perplexus Video How to uplaod your own Perplexus. Video
Test Perplexus How to play and test playing your builded and uploaded Perplexus. Video
Upload fixed Perplexus model How upload your fixed Perplexus model and upload it again. Video
Problems: Tips: Explenation: Blender hot keys you should know and use:

ANNOUNCEMENT

-If you have google account you must sign in with this account. After that you can upload your files which you expored it from Blender/3D Max/... for BabylonJS. -Anybody can play published levels (online mode)

HOW TO BUILD YOUR OWN PERPLEXUS

If you would like to make your own perplexus and publish it, so that others can play it. You have to make model with Blender or any other 3D model program which have babylonJS exporter plugin. You Must Create one mesh object with name Path and one object with name Sphere. You have to set up check points one text mesh object START and FINISH and as many numbers of check point which names must start from T_1, T_2, T3, ... T_10, T_11 to T_N. N could be any final number. Numbers can be set anywhere in your perplexus model. Your perplexus should have origin in center of mesh Path and set this origin in position (0,0,0). After that you should do Parent-Child. Where START, T_1 .. T_N, FINISH mesh objects should be child of Path. Path is parent! You should set Sphere object in (0,0,0) and a little up. This is start position of Ball.

HOW TO PUBLISH YOUR PERPLEXUS

Upload New Perplexus Shadow Game

If you export your perplexus model as it is described above. You can upload it so that others can play it. Go on this page Upload Your Perplexus.

  1. you have to sign-in with your google accound.
  2. you have to choose between publish new perplexus or
  3. update your selected perplexus number.
  4. click save/upload

To test if its is OK you should go to page Play Perplexus Shadow Open Game. Choose online mode and select number of your perplexus. Perplexus should be loaded for anybody and game should start.

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Discussion
License and Authors

BROWSER SUPPORTED

Game should work on browsers. Browser should support WebGL. The better GPU you have the better game will work. You can test your browser WebGL Support. You can see which GPU Browser use on your device. Test Browser WebGL

Browsers supported WebGL

LICENSE

AUTHOR

Bogdan Mlakar (ian.sheehan.si@gmail.com) Nejc Tramšek (nejc.tramsek@gmail.com)

If anybody is interesting to create or add model in this game e-mail us.

If you like this game you can donate and support us.

SPECIAL THANKS TO

Nejc Tramšak, RaananW, Deltakosh and BabylonJS